
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

45 create purpledefender right -52 enterWeave invert 180 1.2 4 0 dropsBonus firebullet atPlayer 700 700
10 create purpledefender right -52 enterWeave invert 180 1.2 4.2 1 firebullet atPlayer 800 800
10 create purpledefender right -52 enterWeave invert 180 1.2 4.35 2 firebullet atPlayer 900 900
10 create purpledefender right -52 enterWeave invert 180 1.2 4.45 3
10 create purpledefender right -52 enterWeave invert 180 1.2 4.5 4 dropsBonus
10 create purpledefender right -52 enterWeave invert 180 1.2 4.45 5
10 create purpledefender right -52 enterWeave invert 180 1.2 4.35 6
10 create purpledefender right -52 enterWeave invert 180 1.2 4.2 7
10 create purpledefender right -52 enterWeave invert 180 1.2 4 8

100 create blueBlockerBat right 32 secondWave invert 180 1.2 10 0
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.2 1
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.35 2
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.45 3
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.5 4
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.45 5
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.35 6
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10.2 7
10 create blueBlockerBat right 32 secondWave invert 180 1.2 10 8 dropsBonus

140 create redCrestDiver right 20 secondWave 0 1.2 6 0 firebullet atPlayer 1000 1000
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 1
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 2 dropsBonus
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 3
10 create redCrestDiver right 20 secondWave 0 1.2 6.5 4
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 5
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 6
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 7 dropsBonus
10 create redCrestDiver right 20 secondWave 0 1.2 6 8 firebullet atPlayer 1000 1500

350 create KbatBomber1_h2 right 20 BatBomberRunAcross 180 1 0 0

0 startAttacking

50 create yellowPuffer 45 top yellowPufferPest invert 270 1.0 0 0 

20 waitNumEnemiesAlive 25
20 waitNumEnemiesAliveOfType 1 yellowPuffer

80 create KbatBomber1_h2 left 10 BatBomberRunAcross 0 1 0 0

0 create yellowPuffer 20 top yellowPufferPest invert 270 1.0 0 0 dropsBonus

150 summon carrierInsect left -60 1

0 waitNumEnemiesAlive 11
600 create KbatBomber1_h2 left 20 BatBomberRunAcross 0 1 0 0

0 waitNumEnemiesAlive 7
50 create enemySquidSlowPhoton right 5 SlowBouncyAcrossFire 180 X X X dropsBonus



